
With its power, one can trap the souls of the living and resurrect those who have crossed over. Even worse, the ancient artifact they guard, stolen. Majesco must be kicking themselves for signing off on this monumental turd.The 99 Dragons Clan has been murdered. Drake of the 99 Dragons was Swedish developer Idol FX's first console game, and God willing, it will be their last. This is one of the most unplayable and unforgivable games ever to foul a home system. But instead, each mission degrades instantly into button-mashing, trigger-mashing, analog-stick-mashing, and ultimately Xbox-mashing. If the gameplay was even halfway workable, it could have been a fun action/adventure game with a so-bad-it's-funny comic-book storyline. This game has 25 short and fairly straightforward missions. When even the most basic gameplay components boil down to Russian Roulette, you know you've got a seriously bad game on your hands. But if you're unlucky, you might take a crippling amount of damage which will leave you no chance of surviving until the end of the mission. Even if you actually manage to see gunfire coming in your direction, often you will take no damage at all, just like the boss I mentioned earlier. And as bad as the camera is, you might not even find THAT out until well after the fact.įorget about keeping tabs on where enemy fire is coming from and trying to avoid it - taking damage is an absolutely random occurrence. Even if your character locks onto an enemy, you won't know you have until it dies.

Of course, the auto-targeting also happens to be broken. Adding to the nausea factor is the fact that the camera will never be where you want it to be, even if you try to stop and fiddle with it - not that it matters, because the game uses auto-targeting, like Dead to Rights, so you don't really have to be able to see your enemies. Drake draws approximately five polygons on the screen at a time, but it still lacks enough grace to keep its framerate in the double digits. There are many more problems, both of the buggy type and the inherent deficiency type, that will be constant companions. Indeed, nothing will drive the average person insane quicker than this game. Must have been their little tribute to Eternal Darkness's "insanity effects."

Yes, this game has actually SWITCHED CONTROLLER PORTS ON ME IN-GAME. Then it occurred to me to try controller 2. I tried all the buttons, and nothing registered. The most amazing one: at one point, I came back from a cutscene and the game wouldn't recognize the controller. Trying to load one weapon and being given a different one, over and over

Being pushed around the room for 20 seconds by an enemy I'm firing at yep, I have to do the whole damn mission again. Mission Complete and Game Over displayed on the screen at the same time, followed by a continue screen. At some point, he breaks free, and his health bar instantly plummets to zero. Emptying machine-gun rounds directly into a boss who is stuck behind a pole for 4 minutes. These are just some of the amazing occurrences I've experienced while playing Drake of the 99 Dragons: Every single element of this game is not only completely half-assed, but also broken and glitchy.
#Drake of the 99 dragons logo movie
It's like playing an Ed Wood movie - it's so bad, it's absolutely hilarious (as long as you don't have to pay for it). I don't even know where to begin with this game. The cartoon-like visuals feature a technology referred to as "rim lighting," a software-generated process that highlights textures and helps create more dramatic silhouettes and shadows. In a manner similar to the film The Matrix and in games like Max Payne, players can slow down the action to avoid incoming bullets and for more precise targeting while performing acrobatics.

Interactive environments allow players to knock over objects, smash through windows, and destroy items amidst intense shootouts. Draped in a black trench coat, the title character must travel across Neo Tokyo's dark indoor and outdoor locales while confronting enemy thugs, avoiding searchlights, and finding helpful pickups along the way.ĭrake can swap and use different weapons in either hand for those times when a simple pistol is not enough to handle multiple attackers at once. Drake now has the power to run up walls and perform backflips, somersault over furniture, and whip out dual pistols to exact the only form of justice that can satisfy his lust for vengeance. The stylistic adventure offers a world no longer limited by the trappings of humanity.
